AI Insights · Timothy · October 2022
Top 5 Hypercasual Games on Android in Ecuador for Q3 2022
Discover the performance of the leading hypercasual games on Android in Ecuador during Q3 2022, with insights on downloads and active user trends.
During the third quarter of 2022, the top five hypercasual games on the Android platform in Ecuador exhibited varied performance trends in terms of downloads and active users. Here’s a closer look at each game’s journey through the quarter.
Snow Race! by GOODROID, Inc. saw its weekly downloads peak in the early weeks of July, with a high of approximately 36K. However, downloads gradually decreased, ending the quarter at around 10K. Active users followed a similar trend, peaking at around 44K in late July and dropping to approximately 17K by the end of September.
DOP 4: Draw One Part from SayGames Ltd showed an interesting pattern in weekly downloads. Starting the quarter with around 20K downloads, the app experienced a significant boost, reaching over 34K in early August before stabilizing around 14K towards the end of the quarter. The active user base mirrored this trend, peaking at about 71K in early August and settling at approximately 37K by the end of September.
2 3 4 Player Mini Games by Better World Games maintained a relatively steady performance throughout the quarter. Weekly downloads hovered around the 20K mark, with slight fluctuations, ending September with approximately 18K downloads. The number of active users remained robust, consistently around 260K to 275K throughout the quarter.
Dessert DIY by CrazyLabs LTD experienced an initial peak in downloads at the beginning of the quarter with around 34K downloads, which then gradually decreased, ending the quarter at approximately 13K. Active users also saw a decline from about 52K in late June to around 30K by the end of September.
Lastly, Dog Rescue - Draw To Save by WEGO Global, which was released in mid-August, showed a strong start. Weekly downloads peaked at around 48K by the end of August but decreased to approximately 19K by the end of September. Active users grew rapidly from around 26K in mid-August to a peak of approximately 86K at the end of August, before declining to about 62K by the end of the quarter.
These insights highlight the dynamic nature of the hypercasual gaming market on Android in Ecuador. For more detailed analytics and insights, visit Sensor Tower.